Technologies for characters in computer games
نویسنده
چکیده
Much of the output of computer games development falls into a set of tried and tired genres. It is rare to see a game breaking out of this spiral of stagnation. We suggest that improving the quality of character animation may be the answer, and that by creating believable characters, new gaming experiences may appear. In the paper, we discuss some of the issues surrounding the creation of believable characters and present some of the work done at Sheffield in this direction.
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